Tag Archives: Video games

The Best Superhero Games OF ALL TIME (Minus Arkham)

Superheroes are cool. See, it’s a common misconception that comic books and adults in capes and spandex is in some way strange or unusual and should therefore be shunned or avoided at all costs. All you need to do these days is take a trip to the cinema to see how many of the upcoming blockbusters happen to star a super solider or a wall crawler to get conclusive proof that: Superheroes are cool.

So, with that in mind (and considering the fact that I haven’t written a post since before Christmas) here is a list of what I consider to be the tip of the top of superhero video games. It won’t be too hard, because a lot of them are absolute piles of crap *cough* Superman 64 *cough*.

(Oh, just to be clear, you won’t be seeing Arkham City or Asylum on this list because frankly, they’ve been praised enough and it seems an obvious choice)

LEGO Marvel Superheroes (Wii U, Xbox One, PS4)

I’ve always loved LEGO games. Seriously, it appeals to the obsessive compulsive desires in me to collect and 100% every game I play. LEGO games feels so much rewarding because they tend to have a hefty stack of secrets and collectibles.

LEGO Marvel is no exception. The biggest LEGO game yet does not skimp on the fan service, letting you fly or drive or web swing through a fully realized New York as one of around 200 Marvel characters ranging from Spider Man and Iron Man to the more obscure, like Howard the Duck.

Essentially, what any fan wants from a superhero game is to feel connected to that world that they love so much. LEGO Marvel comes remarkably close, from taking down Sentinels in Central Park to just jumping of the top of the Empire State Building for laughs, it’s sense of immersion and fun is unparalleled for any other Marvel game so far.

Batman Vengeance (PS2, Gamecube)

I have a feeling most people who’ve played this will disagree with me. I’ll admit that Vengeance has some glaring flaws; combat is absolutely atrocious, cycling through gadgets can become fiddly and confusing and simple jumps can become needlessly difficult.

However, this game was based on the world of Batman: The Animated Series. You know the one. The best cartoon ever to have existed in this or any other universe. It had a genuinely engaging and exciting story and made an effort to change up game play by having sequences in the Bat mobile and the Batplane.

It also featured the voice work of the inimitable Kevin Conroy and Mark Hamill as Batman and The Joker, long before Arkham reared its head. That’s worth the ticket price alone.

Spider Man 2 (Gamecube, Xbox, PS2)

I doubt there are many people who can say a bad word about this one. Pretty much the first open world superhero game and it nailed it on the first time out.

Spider Man fan or not, swinging through a fully working New York (gobby pedestrians and all) at top speeds and taking out bad guys or jumping into car chases was all kinds of awesome.

Sure, it had some shitty indoor levels, but the combat was cool, dodging bullets with your Spider sense made you feel like a PRINCE among men and most importantly, you could tie thugs to lamp posts upside down and beat on ’em for as long as you wanted. God bless you, Spider Man 2.

Spider Man (PS1, N64)

The first video game I remember absolutely loving. I have nothing but awesome memories of this video game. It was funny, it was challenging, it was packed full of secrets, cameos (Daredevil, bitches) power ups (FLAME WEBBING) collectibles, alternate costumes (Scarlet Spider was awesome) and cool references (On one level, you could find the Baxter Building and prompt a cutscene with the Human Torch) and it was stuffed to the brim with everyone’s favorite villains.

The boss fights were always interesting and always had a twist. The level designs always provided an ample mix of platform, puzzle combat and stealth. Above all though, the game was funny. It just felt like a Spider Man adventure, just absolutely over the top and batshit crazy, but it knew it was stupid and reveled in that stupidity.

It’s also important to remember that the last boss was the Carnage symbiote merged with Doc Ock, and when you’re seven years old that is literally the coolest shit ever (even if it did used to scare the bejeebus out of me).

Also; FLAME WEBBING.

Looking Back: The Legend of Zelda – A Link to the Past

A Link to the Past is a faultless game. Released for the Super Nintendo in the 90s, a sequel was announced just last month and the internet pretty much collectively lost their minds. That’s how popular this two decade old game is.

And it’s hard to see why people wouldn’t be in love with it. For a start, the game is huge. Two completely different and giant overworlds to explore in the game’s genius light/dark world mechanic added an entirely new level to exploration. Gamers would discover that an action in one world could affect an object or environment in the other. That’s some sophisticated design for the time.

While the original Zelda laid the foundation for mass exploration, ALTTP hands down nailed it. For a start, it was actually worth looking around as it all looked and sounded beautiful, had secret items and upgrades everywhere and was littered with NPCs that added to the rich backstory of the game.

Speaking of the story, this is the first Zelda to weave a genuinely captivating yarn. Eight maidens being kidnapped for mysterious purposes, an evil wizard that assassinates the king, the death of your uncle and a prison break all occur in the first half hour of the game. I haven’t even mentioned some of the genuine twists and shocks that pop up. After games that basically boiled down to “go here and do this”, we had a refreshing change of pace.

It was the first Zelda to offer up huge, challenging and puzzling boss fights. For the first time you couldn’t win by simply going at it with your sword. The bosses required analysis and careful study to pinpoint and exploit weaknesses. Once you’d done that, you could go at it with your sword. But you’d earned it, so it was satisfying as hell.

The sheer amount of weapons to discover in Link’s armoury was truly a joy. Tracking down the bow and arrow, the hookshot and the Master Sword all felt massively rewarding. Add to that optional items like an invisibility cloak and medallions that essentially butchered anything onscreen and you were in business.

People say Ocarina of Time changed the series, but I say it all started here. This was when The Legend of Zelda stopped being good and started being so much more. I would argue that out of every game from this generation, A Link to the Past holds up the best. Check it out for yourself.