Why A Link Between Worlds Could Be the Best Zelda Yet

 

After seeing the awesome new trailer for Link Between Worlds, I was moved to download A Link to the Past from the Wii Shop and relive the 16 bit glory of one of my favorite Zelda titles.

This got me thinking about how the upcoming 3DS Zelda title has the potential to be something truly special. For a start, I realized what a powerful (perhaps even somewhat manipulative) tool nostalgia is.

For example, I think one of the reasons so many people cite Pokemon Gold/Silver/Crystal as their favorite gen is because of the nostalgia fueled return trip Kanto from the first game. Everything was very much the same but… different. There was a joy in traversing the familiar locales and spotting what had changed over time.

And so as I play through LTTP again (for probably the hundredth time) I breeze through because I know it like the back of my hand. I know every secret, every nook and every cranny in such detail that the chance to revisit that same over world, but slightly altered over the years excites me beyond measure. I suspect that I am not alone in this.

On top of this, we can no doubt expect dozens of references to LTTP, be it characters, items, dungeons or music. Anyone who played the SNES classic will doubtless be smitten just on the fact that LBW is a sequel.

Of course, trying to make a good gaming experience through nostalgia and references alone would not make for a satisfactory game. Fortunately, Link Between Worlds looks set to shake up the Zelda formula in the biggest way since, well, since A Link to the Past.

Not only does it have a completely new Dark World in Lorule (no one strained any brain cells at Nintendo there) to complement the familiar Hyrule, we have new items (always a standard but welcome addition to a new Zelda), intriguing new characters (hopefully, one of them won’t turn out to be Ganon).

But above all, what has me so excited about this new game is shake up of the age old Zelda formula; That you have to complete dungeons in a certain order. While I have never had a problem with the series’ formulaic approach, I will welcome this change with open arms, for the level of freedom and challenge this shake up will bring.

It’s for these reasons that I think A Link Between Worlds absolutely has the potential to be the best Zelda ever. While it promises to completely reinvent decades old aspects of the franchise, it also looks to have an unrivaled air of familiarity,ensuring that no matter how different things get, it will be unmistakably, The Legend of Zelda.

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2 responses

  1. The nonlinear dungeon order will make or break this game. I’m getting really antsy over it, particularly what it means for the traditional “find the item, then find the boss” dungeon formula. I’m sure Nintendo could pull it off, but I’m gonna miss going through dungeons, hitting walls, and then discovering an item that helps me tear those walls down. I won’t go much more into detail, but I wrote about this a week ago if you’re interested: http://titlescreenblog.wordpress.com/2013/10/02/new-3ds-zelda-to-have-nonlinear-dungeon-order-good-news-or-bad/

    I also like your input on nostalgia. You have a good point with Pokemon GSC and the return trip to Kanto. Same could be said for Super Metroid, Metal Gear Solid 4, Wind Waker, and a bunch of other games. Longtime fans love those winks at classic locations. I myself wasn’t the biggest LTTP fan, but I’m still looking forward to SNES Hyrule… in 2013.

    1. Hey, read your post and I agree with what you mean, especially about the dungeons having unique identities because of their items.

      I have a feeling the pre master sword dungeons will be linear, if only to start things off familiar. Then again, I could be completely wrong… Of course, we’re getting optional mini dungeons that could possibly warrant return trips depending on items but again, wild speculation.

      It certainly could go either way, but like you said in your post, I trust Nintendo with Zelda so I think we’re gonna get a cracking game!

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